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VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:America/Los_Angeles
X-LIC-LOCATION:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
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TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
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BEGIN:VEVENT
DTSTAMP:20260417T190158Z
LOCATION:West Building\, Rooms 116-117
DTSTART;TZID=America/Los_Angeles:20250813T090000
DTEND;TZID=America/Los_Angeles:20250813T103000
UID:siggraph_SIGGRAPH 2025_sess567_ind_131@linklings.com
SUMMARY:NVIDIA DLI Training: NVIDIA Nsight Graphics in Action: Develop and
  Debug Modern Ray-Tracing Applications
DESCRIPTION:NVIDIA Nsight Graphics is a standalone tool for designing, deb
 ugging, and optimizing games and professional graphics applications. This 
 lab will immerse students in the architecture of an open-source gaussian s
 plat renderer, which will serve as the canvas for learning Nsight Graphics
  for both rasterization and ray tracing pipelines. This first session in t
 he series will focus on inspection and debugging of frames to identify and
  diagnose common rendering bugs and performance blockers. By the end of th
 is lab students will be able to navigate key tools within Nsight Graphics,
  including the Graphics Debugger, Ray Tracing Inspector, and Shader Debugg
 er.\n\nInterest Area: Gaming & Interactive\n\nKeyword: Games, Graphics Sys
 tems Architecture, Hardware, Performance, Real-Time, Rendering\n\nRegistra
 tion Category: Full Conference, Experience, Exhibits Only, Wednesday\n\n
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