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VERSION:2.0
PRODID:Linklings LLC
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TZID:America/Los_Angeles
X-LIC-LOCATION:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
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TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
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BEGIN:VEVENT
DTSTAMP:20260417T190159Z
LOCATION:West Building\, Rooms 116-117
DTSTART;TZID=America/Los_Angeles:20250813T130000
DTEND;TZID=America/Los_Angeles:20250813T145500
UID:siggraph_SIGGRAPH 2025_sess567_ind_132@linklings.com
SUMMARY:NVIDIA DLI Training: NVIDIA Nsight Graphics in Action: Optimize Sh
 aders in Modern Ray-Tracing Applications
DESCRIPTION:"NVIDIA Nsight Graphics is a standalone tool for designing, de
 bugging, and optimizing games and professional graphics applications. This
  lab will immerse students in the architecture of an open-source gaussian 
 splat renderer, which will serve as the canvas for learning Nsight Graphic
 s for both rasterization and ray tracing pipelines. This second session in
  the series will focus on detailed profiling and optimization of shaders u
 sing the GPU Trace Profiler, including coverage of ray-tracing-specific sh
 ading bottlenecks. By the end of this lab students will be able to interpr
 et GPU timeline and pipeline stalls via GPU Trace, and analyze shader perf
 ormance metrics and occupancy using the Shader Profiler.\n\nThis lab will 
 include an introduction covering the state of the NVIDIA Graphics Develope
 r Tools, including Nsight Graphics, Nsight Systems, and Nsight Aftermath. 
 It will cover recent advancements in the tools, and how the tools are bein
 g used in production both internally at NVIDIA and across the graphics ind
 ustry.\n"\n\nInterest Area: Gaming & Interactive\n\nKeyword: Games, Graphi
 cs Systems Architecture, Hardware, Performance, Real-Time, Rendering\n\nRe
 gistration Category: Full Conference, Experience, Exhibits Only, Wednesday
 \n\n
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