BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:America/Los_Angeles
X-LIC-LOCATION:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
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BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
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BEGIN:VEVENT
DTSTAMP:20260417T190157Z
LOCATION:East Building\, Room 13
DTSTART;TZID=America/Los_Angeles:20250814T110000
DTEND;TZID=America/Los_Angeles:20250814T123000
UID:siggraph_SIGGRAPH 2025_sess615_bof_185@linklings.com
SUMMARY:Deploying Radiance Fields Across Real-time and Web: Bridging Acade
 mia and Industry
DESCRIPTION:Lukasz Mirocha (Hong Kong Baptist University, Omni Lucenti) an
 d Michael Rubloff (Radiancefields.com)\n\nExplore the synergy between rese
 arch and application of radiance fields (NeRF/3DGS). This two-panel sessio
 n facilitates a dialogue between researchers and industry professionals on
  applying these techniques for visualization, digital twins, interactive m
 edia (XR/3D/web) design, and more. The discussion will delve into critical
  areas like radiance field compression, web-based hosting, game engine int
 egration, interoperability & standards and dynamic techniques (4DGS). This
  collaborative forum aims to foster knowledge exchange, identify future di
 rections, and promote new collaborations, connecting the research and user
  communities within computer graphics and interactive techniques.\n\nInter
 est Area: Arts & Design, Gaming & Interactive, New Technologies, Productio
 n & Animation, Research & Education\n\nKeyword: Animation, Artificial Inte
 lligence/Machine Learning, Augmented Reality, Capture/Scanning, Computer V
 ision, Digital Twins, Ethics and Society, Graphics Systems Architecture, I
 mage Processing, Industry Insight, Lighting, Math Foundations and Theory, 
 Modeling, Physical AI, Pipeline Tools and Work, Real-Time, Robotics, Scien
 tific Visualization, Spatial Computing, Virtual Reality\n\nRegistration Ca
 tegory: Full Conference, Experience\n\n
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