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DTSTART:19700308T020000
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DTSTAMP:20260417T190003Z
LOCATION:West Building\, Exhibit Hall C
DTSTART;TZID=America/Los_Angeles:20250810T080000
DTEND;TZID=America/Los_Angeles:20250810T090000
UID:siggraph_SIGGRAPH 2025_sess618_job_108@linklings.com
SUMMARY:Rendering Software Engineer - EA SPORTS
DESCRIPTION:EA SPORTS is one of the most iconic brands in entertainment – 
 connecting hundreds of millions around the world to the sports they love t
 hrough a portfolio of industry-leading video games.\n\nAs a Rendering Soft
 ware Engineer, you will collaborate with Designers, Artists, and Engineers
  to develop advanced graphics features that directly enhance the visual qu
 ality of EA's titles..\n\nYour Responsibilities:\n- Develop core rendering
  features, engine components and tools.\n- Research and implement renderin
 g techniques.\n- Create reusable and flexible rendering technologies.\n- W
 rite technical design specifications.\n- Design, maintains, implements, te
 sts and debugs code, pipelines and other rendering-related sub-components 
 and packages.\n- Profiles and optimizes rendering modules of a game engine
 .\n- Stay up to date with the latest hardware & software changes enhancing
  the rendering domain.\n- You will report to the engineering team's manage
 r and work with your peers to render specific tasks.\n\nYour Qualification
 s:\n- 5+ years' experience with C++ development.\n- Experience working on 
 or creating real-time rendering engines.\n- Communication ability that sup
 ports an open working environment regarding feedback\n- A strong desire to
  improve visual quality together with art and design\n- Math skills includ
 e trigonometry, calculus, and linear algebra.\n- Experience in modern grap
 hics APIs such as DirectX12, Vulkan, or Metal\n- Experience developing ren
 dering techniques and implementing white papers\n- Stays up to date with t
 he latest and the greatest techniques in computer graphics\n- Experience w
 ith one or more of the following: PC, PS4, Xbox One, PS5, Xbox Series S/X\
 n- Excellent debugging and multi-threading skills\n- Experience with graph
 ics performance analysis, optimization, and associated tools such as PIX, 
 RenderDoc, Razor\n- Experience with art and content pipelines and workflow
 s\n- Experience investigating and optimizing low-level game engine code on
  multiple platforms\n- Understanding of memory management, multiple proces
 sor use, and runtime optimization.\n\n\nCOMPENSATION AND BENEFITS\nThe ran
 ges listed below are what EA in good faith expects to pay applicants for t
 his role in these locations at the time of this posting. If you reside in 
 a different location, a recruiter will advise on the applicable range and 
 benefits. Pay offered will be determined based on a number of relevant bus
 iness and candidate factors (e.g. education, qualifications, certification
 s, experience, skills, geographic location, or business needs). \n\nPAY RA
 NGES\nIn British Columbia, we offer a package of benefits including vacati
 on (3 weeks per year to start), 10 days per year of sick time, paid top-up
  to EI/QPIP benefits up to 100% of base salary when you welcome a new chil
 d (12 weeks for maternity, and 4 weeks for parental/adoption leave), exten
 ded health/dental/vision coverage, life insurance, disability insurance, r
 etirement plan to regular full-time employees. Certain roles may also be e
 ligible for bonus and equity.\n\nAbout Electronic Arts\nWe’re proud to hav
 e an extensive portfolio of games and experiences, locations around the wo
 rld, and opportunities across EA. We value adaptability, resilience, creat
 ivity, and curiosity. From leadership that brings out your potential, to c
 reating space for learning and experimenting, we empower you to do great w
 ork and pursue opportunities for growth.\n\nWe adopt a holistic approach t
 o our benefits programs, emphasizing physical, emotional, financial, caree
 r, and community wellness to support a balanced life. Our packages are tai
 lored to meet local needs and may include healthcare coverage, mental well
 -being support, retirement savings, paid time off, family leaves, complime
 ntary games, and more. We nurture environments where our teams can always 
 bring their best to what they do.\n\nElectronic Arts is an equal opportuni
 ty employer. All employment decisions are made without regard to race, col
 or, national origin, ancestry, sex, gender, gender identity or expression,
  sexual orientation, age, genetic information, religion, disability, medic
 al condition, pregnancy, marital status, family status, veteran status, or
  any other characteristic protected by law. We will also consider employme
 nt qualified applicants with criminal records in accordance with applicabl
 e law. EA also makes workplace accommodations for qualified individuals wi
 th disabilities as required by applicable law.\n\n
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